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So for a few weeks now, I've noticed the same FFXIV Gil names leading the Triple Triad tournaments, always with the maximum amount of games won, and always with ridiculously high scores. I don't doubt people are cheating, because you don't just win 45 games on roulette.
Are there any plans to make the tournament less abusive and to open up victory for players who don't cheat?
I have a background in card game organized play. I've been running, managing, and officiating tournaments for over a decade at everything from local stores to large conventions.
Under the current system, eliminating cheating is totally impossible. As long as prize is distributed based on hard rankings, cheating in a system like this will be rampant and unstoppable.
So the question isn't "can we eliminate cheating?" because the answer is no. The question should be "can we make the tournament more fair?" Yes we can.
Start by getting rid of this notion of a top 20. In an asynchronous league structure like this, rank is meaningless because win trading can't be prevented. We're already limiting the number of matches each player can play in. That's good. Next we change the system so that wins, not points, matter more. Further we specify that you can't play the same person in the same tournament more than once. Then at the end of the tournament, we give rewards based on the number of wins accumulated. That simple.
Changing the value of a win because of deck strength is useless because win trading. What we COULD do there is set up tiers so that people are only playing decks on their own tier. This creates its own problems, but I think they'd probably be minor. It's worth noting that since I don't know the number of players that actually exist in each deck tier right now, it's hard to know whether this can work or not. Though I think it's worth Cheap FFXIV Gil investigating.
This system will end up awarding more prizes to people because we'll have a larger number of winners overall. But that's ok here because we don't have physical costs involved. Just change up what the prizes are so that people will continue to be interested in tournament play.
In 24man Slaughter, I actually think it's worse to get these bonuses because you just become a huge bounty mark from both teams. Those extra pts from slaying a High/Fever mark can make the other teams get a huge lead over you.
In 72man, I'm not sure... It's not as bad as 24man but when you get Fever (8 kill+) I think you have to play super safe since if you are caught, it's basically a freebie 10 ish pts for the team who kills you (which might be really bad if you give it to the 1st/2nd place team). I think keeping Battle High in this mode is fine, but Fever might be risky.
Just want to know your thoughts on this.